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2025-05-16

DevBlog #79 | What's Next?

Hello everyone!

I want to start with a big thank you to all new and recurring players who are currently playing Update 2 “Galactic Commerce”! We’re pleased to see that the new content sparked a lot of interest and it’s exciting to see new people getting on board daily.

Our launch went well with only a few critical issues that we’ve been able to fix quickly. We are still working to solve some less critical bugs and to add polishing based on your feedback, but as of now it looks like we can go back to working on the next content update pretty soon. And that brings us to the big question of today’s blog post!

What’s next for FOUNDRY?

We have a few big features planned, with some of them already in the works. On top of that we are now carefully evaluating your feedback to see if some new things come up that need to be addressed and prioritized. 

Below I’ll go over those features. Neither the order of arrival, nor the size of the next update has been fully decided yet. After such a big update, the team and I would prefer more regular and smaller updates going forward. However we need to make sure the updates make sense and provide enough content to make it worth coming back and playing. Also worth noting: The upcoming updates will add to the game and therefore they will not break saves.

Trains

Our most requested feature, on which we have already been working on. In December we showed an early work in progress teaser, which you can find here. I don’t think there is a lot to be explained about trains, everyone agrees that they are awesome. Place down some tracks, a couple stations and watch your trains move goods around the factory and your mining outposts. They will come in handy for scenarios where you need very high throughput, but even without megafactories they will be useful.

Current State: Overall progress on this feature is pretty good and we hope that it’ll be in the next major update. You can expect more train previews and information in the near future.

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Advanced Power Plant

A complex power plant, made out of multiple modular buildings to satisfy your ever growing need for power. This feature will also contain related recipes and content like the plant fuel production. It would expand the science tier 5 content and we have previously shown parts of it in a live stream and a blog

Current State: We have completed some of the work needed, but there is also quite a bit of work left.

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Drilling and Terraforming

We see a lot of feedback requesting better (and faster) ways to drill and terraform. We do have a couple of ideas to solve this. They range from a larger mining drill area, to shaped charges for precision excavation with explosives, to machines that automatically excavate for you. 

Current State: We haven’t done any work on this yet, but given it being smaller in scope it might be a strong contender for minor update.

User Experience & Ease of Play

This one is pretty hard to narrow down, but said in simple terms: We want to make playing FOUNDRY more comfortable and approachable. We’re aware that some things need polish and that certain aspects just don’t play as well as they could. While we do have some ideas to adjust things, I don’t have specific examples for now as it’s a bit too early to share those.

Current State: Priority, but no clear plans yet.

Commerce/Starmap Refinement and Depth

We are monitoring your feedback about the new commerce mechanics and will take action to further refine and improve the systems. Additionally there is a lot of room to add additional depth and features on the Star Map.

Current State: Waiting for more player feedback to come in.

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Let us know what you think!

We really do care a lot about player feedback and have adjusted our plans previously based on what our community wants, therefore I encourage everyone to share your thoughts and let us know what things you want to see the most. We’re looking forward to reading your messages either in our Discord or the Steam comments below. 

Thanks for tuning in, we will keep you updated on the progress over the upcoming blog posts and share new information whenever we can. 

One last thing before we wrap up — if you're enjoying the game, we'd really appreciate it if you left us a review on Steam!

Meanwhile, enjoy FOUNDRY!

-mrmcd

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