October 26, 2023

Interim report January – September 2023


  • Revenues amounted to MSEK 426.4 (MSEK 458.0), a decrease by 7 % compared to the same period last year.

  • Operating profit amounted to MSEK 85.4 (MSEK 220.6), a decrease by 61 %.

  • Profit after financial items amounted to MSEK 88.5 (MSEK 219.5), and profit after tax amounted to MSEK 69.3 (MSEK 175.9).

  • Cash flow from operating activities amounted to MSEK 260.1 (MSEK 242.3), and cash flow from investing activities amounted to MSEK -359.1 (MSEK -151.4). Investing activities include MSEK -198.1 (0.0 MSEK) of short-term investments in bonds.

  • By the end of the period cash amounted to MSEK 734.9 (MSEK 665.9).

  • Earnings per share before dilution amounted to SEK 0.66 (SEK 1.67) and after dilution SEK 0.65 (SEK 1.67).

  • Revenues in the quarter are mainly attributable to Cities: Skylines, Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris.


  • New downloadable content was released to games during the period; Wards & Wardens to Crusader Kings III, Dawn of Wonder to Victoria 3, and Sands of Ulminin to Across the Obelisk.


  • Revenues amounted to MSEK 1,646.5 (MSEK 1,392.9), an increase by 18 % compared to the same period last year.

  • Operating profit amounted to MSEK 534.0 (MSEK 642.7), a decrease by 17 %.

  • Profit after financial items amounted to MSEK 556.5 (MSEK 640.2), and profit after tax amounted to MSEK 432.4 (MSEK 514.5).

  • Earnings per share before dilution amounted to SEK 4.09 (SEK 4.87) and after dilution SEK 4.06 (SEK 4.86).


  • The new game The Lamplighters League, developed by Harebrained Schemes was released for PC and console. After revised sales forecasts, it was decided to write down the game's capitalised development by MSEK 171 in addition to amortisation according to plan. The game's impact on profit before tax for the fourth quarter is estimated to amount to MSEK -248.

  • The new game Cities: Skylines II, developed by Colossal Order, was released for PC.

  • The new game Star Trek: Infinite, developed by Nimble Giant Entertainment, was released for PC.


As we often point out, our quarters have significant variations depending on releases. The third quarter of the year is an example of that, as it has been one of our thinnest quarters on the release side in a long time. At the same time, we've focused a lot on the future. Despite this, the revenue is at a reasonable level and was mainly driven by back-catalogue sales and sales activities during the quarter. Costs are at a somewhat higher level than usual, largely driven by marketing of upcoming games. Overall, it results in a profit that is lower than what we are used to.

Fredrik Wester, CEO of Paradox Interactive


26 October 12:00 PM CEST Fredrik Wester, CEO, and Alexander Bricca, CFO, will host a livestream on Paradox’s YouTube channel to present the quarter’s results, and answer questions related to the report and the company’s financial performance, https://www.youtube.com/paradoxinteractive.

Questions may be submitted in advance via our forum or by e-mailing them to ir@paradoxinteractive.com. It will be possible to e-mail questions to **ir@paradoxinteractive.com** during the presentation.


If you miss the presentation, it will be posted on Paradox’s YouTube channel at a later time.

This disclosure contains information that Paradox Interactive AB is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014). The information was submitted for publication, through the agency of the contact person, on 26-10-2023 08:00 CET.


For additional information, please contact:

Fredrik Wester, CEO Paradox Interactive

Alexander Bricca, CFO Paradox Interactive

Email: ir@paradoxinteractive.com

Phone: +4670-355 54 18